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Devlog
Main Screen Redesign
January 18, 2020
by
Pigdev
1
I’ve spent this week working on the Main Screen design, with some help on twitter, we’ve come out with a design that I quite liked. The idea is that the Main Screen is a table, a feast for players...
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Improved Cleaver Throw & Vegetables Melee Attack
January 10, 2020
by
Pigdev
4
One of the things that we do when we are on the rush to provide a playable prototype is that we often don’t think upfront. The consequences of that is that we very often need to redo some work. This...
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Playable Demo! Sneak Peek the Blackspoon Arena
December 11, 2019
by
Pigdev
3
After three months iterating on Kitchen Tales, it finally got to a playable stage with basic functionalities and some cool challenges. Kitchen Tales is one of those projects where we have to test ever...
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🎮Local Multiplayer Support in Godot Engine🎮
August 16, 2019
by
Pigdev
4
Hello there, this is a quick video on how I approach the local multiplayer support in Kitchen Tales using Godot Engine. 🌟Star the Kitchen Tales project on GitHub!🌟 https://github.com/pigdevstudi...
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Add Attack to States
August 09, 2019
by
Pigdev
2
Hey there, following the previous devlog , I added the ability to attack from each state. I'm just not sure about the implementation, so if you could, please, leave some review, comments, and also ta...
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Kitchen Tales' Finite State Machine Design
August 07, 2019
by
Pigdev
4
#design, #godot-engine
Hello there, I made a video explaining how was the process I passed through for the design and architecture of Kitchen Tales' Finite State Machine implementation! This implementation will be out this...
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Combat System 0.5.1 - The Design Behind the Combos 👊👊👊
July 19, 2019
by
Pigdev
2
Hello there! I recorded a video explaining all the process behind the decisions I took to design and implement the Combat System! Follow me! 🐷👨👩👧👦 https://twitter.com/pigdev Get the Com...
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Combat Prototype 0.5.0 - Combos, HitLag and Design Epiphany
July 13, 2019
by
Pigdev
2
Alright...I started working on a feature update, to add a combo counter and a hit lag to the game. But in the mean time I had an epiphany about the classes I was creating. So...really I want to talk a...
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Combat Prototype v0.4.0 - Attack, Defense and Weaknesses
July 07, 2019
by
Pigdev
2
Hello there! The Combat Prototype v.0.4.0 turns out to be way bigger than planned, what was meant to be just a feature update, implementing the ability to characters to enter in a Defensive Stance, i...
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Hadouken! - Combat Prototype v0.3.0: Special Moves
June 28, 2019
by
Pigdev
2
Hello there! In the latest update I've implemented a system that I'm quite proud about: Special Moves . The idea is that the player will be able to cast special types of moves and actions by combining...
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Combat Prototype 0.2.0 - Damage & Health
June 22, 2019
by
Pigdev
2
Hello there This week's devlog is 1 day delayed due to me being sick, in any case I managed to make a small improvement in the Combat Prototype by adding automatic spawns for dummy enemies and adding...
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Combat Prototype v0.1.0! Hit&Hurt Boxes
June 14, 2019
by
Pigdev
2
#prototype, #combat
Hello Chefs and indiedevs around the globe! It is that day of the week: Kitchen Tales devlog! Kitchen Tales is a game that drinks hard on Megaman X, especially X5, references, trying to mix the gamepl...
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Kitchen Tales #1 - Sharpening My Knife Skills
June 08, 2019
by
Pigdev
2
Hey there, this week I was watching some courses on Skillshare and I decided to take a course about Improving Knife Skills , humbly speaking I cook very well, but I think we can always improve, right?...
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Dashing Playground!
June 01, 2019
by
Pigdev
1
Hey there! This is a small update. I made a quick, simple level design to test the dash, and air-dash. I also added a Falling Platform that activates once the player touches it. Feedback wanted! With...
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Moving Platforms and the Jump Playground Level
May 24, 2019
by
Pigdev
1
#physics, #prototype
Hello there! This week I fixed some minor bugs on the movement and made some moving platforms to test if this implementation would have any constraints regarding this kind of platform. It turns out to...
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Improved Physics and Fixed Bugs
May 17, 2019
by
Pigdev
2
#physics, #feedback-wanted, #fixes, #updates
Hello there! Thanks to all the feedback from the previous devlog, I managed to fix the game's feel, but that is not everything I did this week, so here goes a small sight of the improvement in the for...
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First Iteration of Physics
May 10, 2019
by
Pigdev
5
#physics, #prototype, #feedback-wanted
Hello there! I just pushed the Physics Prototype v0.1.0, you can download it already and open it with Godot Engine 3.1.x. The prototype aims to setup the basic movement: walk, jump and dash. Feedback...
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Basic Platform Movement Approach
May 03, 2019
by
Pigdev
2
#physics, #prototype, #feedback-wanted
I made a quick video regarding the first iteration of the platform movement prototype, that will be up here on itch as soon as I fix the problems raised in the video. Check it out! Hey there, if you w...
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Project Started!
April 08, 2019
by
Pigdev
5
Kitchen Tales is an old project I've been looking forward to do, but never had the guts to start working on it. I've been always afraid to start it because I think it is one of those "very important s...
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