Combat Prototype 0.2.0 - Damage & Health
Hello there
This week's devlog is 1 day delayed due to me being sick, in any case I managed to make a small improvement in the Combat Prototype by adding automatic spawns for dummy enemies and adding the Health & Damage features, being able to make them die when Health reaches 0.
No UI by that time. But since I am making everything very self contained, mainly using signals to communicate between nodes, it is very likely to be easy to perform this task.
Nonetheless, I think I will manage to delegate the whole Hitbox activation logic using an AnimationPlayer, this will allow for more specific attacks with more specific durations. With the current logic this is already viable, so it will be just a matter of adding the AnimationPlayer between the CombatActionBus and the HitBox logic, making it decide which animation should be played, and that Animation will enable/disable the HitBox shape accordingly.
This can even be done by making the AnimationPlayer a child of the HitBox and instead of activating the shape by itself, the HitBox delegates that to the AnimationPlayer. This is something I will work next week, but for this week, that's it. Thanks for reading, keep developing and until the next time!
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Kitchen Tales
A platformer game about a cook and his journey to master the world's cuisines
Status | On hold |
Authors | Pigdev, Henrique Campos |
Genre | Platformer |
Tags | Animals, Boss battle, combos, Cooking, Cute, flat-shading, godot-engine, opensource, Singleplayer, Vector |
Languages | English, Portuguese (Brazil) |
Accessibility | Subtitles, Configurable controls |
More posts
- Main Screen RedesignJan 18, 2020
- Improved Cleaver Throw & Vegetables Melee AttackJan 10, 2020
- Playable Demo! Sneak Peek the Blackspoon ArenaDec 11, 2019
- 🎮Local Multiplayer Support in Godot Engine🎮Aug 16, 2019
- Add Attack to StatesAug 09, 2019
- Kitchen Tales' Finite State Machine DesignAug 07, 2019
- Combat System 0.5.1 - The Design Behind the Combos 👊👊👊Jul 19, 2019
- Combat Prototype 0.5.0 - Combos, HitLag and Design EpiphanyJul 13, 2019
- Combat Prototype v0.4.0 - Attack, Defense and WeaknessesJul 07, 2019
- Hadouken! - Combat Prototype v0.3.0: Special MovesJun 28, 2019
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