🎮Local Multiplayer Support in Godot Engine🎮
Kitchen Tales » Devlog
Hello there, this is a quick video on how I approach the local multiplayer support in Kitchen Tales using Godot Engine.
🌟Star the Kitchen Tales project on GitHub!🌟
https://github.com/pigdevstudio/kitchen-tales
🎮Check out the PlayerAction implementation🎮
https://github.com/pigdevstudio/kitchen-tales/blob/master/source/02-combat-proto...
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https://pigdev.itch.io/kitchen-tales
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Thanks for watching, keep developing and until the next time!~
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Kitchen Tales
A platformer game about a cook and his journey to master the world's cuisines
Status | On hold |
Authors | Pigdev, Henrique Campos |
Genre | Platformer |
Tags | Animals, Boss battle, combos, Cooking, Cute, flat-shading, godot-engine, opensource, Singleplayer, Vector |
Languages | English, Portuguese (Brazil) |
Accessibility | Subtitles, Configurable controls |
More posts
- Main Screen RedesignJan 18, 2020
- Improved Cleaver Throw & Vegetables Melee AttackJan 10, 2020
- Playable Demo! Sneak Peek the Blackspoon ArenaDec 11, 2019
- Add Attack to StatesAug 09, 2019
- Kitchen Tales' Finite State Machine DesignAug 07, 2019
- Combat System 0.5.1 - The Design Behind the Combos 👊👊👊Jul 19, 2019
- Combat Prototype 0.5.0 - Combos, HitLag and Design EpiphanyJul 13, 2019
- Combat Prototype v0.4.0 - Attack, Defense and WeaknessesJul 07, 2019
- Hadouken! - Combat Prototype v0.3.0: Special MovesJun 28, 2019
Comments
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Another awesome video!