Combat Prototype v0.1.0! Hit&Hurt Boxes
Hello Chefs and indiedevs around the globe! It is that day of the week: Kitchen Tales devlog!
Kitchen Tales is a game that drinks hard on Megaman X, especially X5, references, trying to mix the gameplay we have with Zero with Kirby Super Star combat system. So the combat is a good part of Kitchen Tales gameplay.
This week I designed and implemented the very basic of such system and I decided to release it as the Combat Prototype v0.1.0. Notice that as an early version, not even major, most of the features are missing yet, this is just the first iteration, but I like to fail fast and get feedback quickly to adjust early on
Feedback Wanted!!
For this version I'd like to get the most out of your feedback majorly on the code structure, but if you find any bugs as well, please report!
Some questions that you can help me answer are:
- Is the current approach to the HitBox system scalable?
- Does the attack feel responsive? Does it fail to set the direction?
- What do you think about the proposal for the SpecialMove I am thinking about using it to determine the HitBox.
Also, if you feel like it, take a look at the current Pull Request up on the Kitchen Tales' repository and feel free to open discussions, point flaws in the code, propose changes, ask questions you have about a specific block of code, I am here to help as well! That said, I want to thank you in advance for the feedback, keep developing and until the next time!
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Kitchen Tales
A platformer game about a cook and his journey to master the world's cuisines
Status | On hold |
Authors | Pigdev, Henrique Campos |
Genre | Platformer |
Tags | Animals, Boss battle, combos, Cooking, Cute, flat-shading, godot-engine, opensource, Singleplayer, Vector |
Languages | English, Portuguese (Brazil) |
Accessibility | Subtitles, Configurable controls |
More posts
- Main Screen RedesignJan 18, 2020
- Improved Cleaver Throw & Vegetables Melee AttackJan 10, 2020
- Playable Demo! Sneak Peek the Blackspoon ArenaDec 11, 2019
- 🎮Local Multiplayer Support in Godot Engine🎮Aug 16, 2019
- Add Attack to StatesAug 09, 2019
- Kitchen Tales' Finite State Machine DesignAug 07, 2019
- Combat System 0.5.1 - The Design Behind the Combos 👊👊👊Jul 19, 2019
- Combat Prototype 0.5.0 - Combos, HitLag and Design EpiphanyJul 13, 2019
- Combat Prototype v0.4.0 - Attack, Defense and WeaknessesJul 07, 2019
- Hadouken! - Combat Prototype v0.3.0: Special MovesJun 28, 2019
Comments
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This is AWESOME!
Nice! I'm glad you liked it!