This is AWESOME!
Combat Prototype v0.1.0! Hit&Hurt Boxes
Hello Chefs and indiedevs around the globe! It is that day of the week: Kitchen Tales devlog!
Kitchen Tales is a game that drinks hard on Megaman X, especially X5, references, trying to mix the gameplay we have with Zero with Kirby Super Star combat system. So the combat is a good part of Kitchen Tales gameplay.
This week I designed and implemented the very basic of such system and I decided to release it as the Combat Prototype v0.1.0. Notice that as an early version, not even major, most of the features are missing yet, this is just the first iteration, but I like to fail fast and get feedback quickly to adjust early on
For this version I'd like to get the most out of your feedback majorly on the code structure, but if you find any bugs as well, please report!
Some questions that you can help me answer are:
- Is the current approach to the HitBox system scalable?
- Does the attack feel responsive? Does it fail to set the direction?
- What do you think about the proposal for the SpecialMove I am thinking about using it to determine the HitBox.
Also, if you feel like it, take a look at the current Pull Request up on the Kitchen Tales' repository and feel free to open discussions, point flaws in the code, propose changes, ask questions you have about a specific block of code, I am here to help as well! That said, I want to thank you in advance for the feedback, keep developing and until the next time!