Dashing Playground!
Hey there!
This is a small update. I made a quick, simple level design to test the dash, and air-dash. I also added a Falling Platform that activates once the player touches it.
Feedback wanted!
With that I'd like to ask your feedback on some topics:
- Is the dashing snappy? It responds well to the input?
- Did you find any area in particular that was hard to accomplish? How can it improve?
- Is the Air Dash total length (jump arc + dash distance) rewarding?
Don't forget that this is an Open Source project, you can check this week's Pull Request, ask implementation questions, suggest code improvements, peer review the code, etc... And of course, download it and use on your games as well!
This project is being sponsored by my beloved patrons! You can support Kitchen Tales and the development of Free assets becoming one of them, by doing you you will get exclusive perks and rewards, check it out!
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Kitchen Tales
A platformer game about a cook and his journey to master the world's cuisines
Status | On hold |
Authors | Pigdev, Henrique Campos |
Genre | Platformer |
Tags | Animals, Boss battle, combos, Cooking, Cute, flat-shading, godot-engine, opensource, Singleplayer, Vector |
Languages | English, Portuguese (Brazil) |
Accessibility | Subtitles, Configurable controls |
More posts
- Main Screen RedesignJan 18, 2020
- Improved Cleaver Throw & Vegetables Melee AttackJan 10, 2020
- Playable Demo! Sneak Peek the Blackspoon ArenaDec 11, 2019
- 🎮Local Multiplayer Support in Godot Engine🎮Aug 16, 2019
- Add Attack to StatesAug 09, 2019
- Kitchen Tales' Finite State Machine DesignAug 07, 2019
- Combat System 0.5.1 - The Design Behind the Combos 👊👊👊Jul 19, 2019
- Combat Prototype 0.5.0 - Combos, HitLag and Design EpiphanyJul 13, 2019
- Combat Prototype v0.4.0 - Attack, Defense and WeaknessesJul 07, 2019
- Hadouken! - Combat Prototype v0.3.0: Special MovesJun 28, 2019
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