A downloadable game for Windows, Linux, and Android

Buy Now$1.99 USD or more

The Game

Moon Cheeser is an infinite runner where the player plays as a mouse gathering cheese pieces and avoiding craters and other astronomical objects, such as comets and planets, on a moon made of cheese.

The main objective is to score as much as you can by gathering those cheeses, but there are side objectives which expand the experience,  you can unlock some special cosmetics by achieving some objectives in the game.

The Developer's bundle

This pack includes the editable files for the assets of the game and also include its source code and the assets used to develop it. This pack includes:

  • The source code with the gdscript (Godot Engine's scripting language) and assets.
  • The .svg files for the UI, Background, Achievements thumbnails and Entities of the game. This can be opened with Inkscape for instance.
  • The .mmpz files for the sound effects. This can be opened with LMMS.
  • The .blend files used for animating the Mouse, the Comets and the Stars. This can be opened with Blender.
  • The .aup project used for the background music. This can be opened with Audacity.
  • The .mscz file, which is a MuseScore 2 arrange of Take Five, a public domain music composed by Paul Desmond

Developer's Bundle

Developer's Bundle Thumbnail

Purchase

Buy Now$1.99 USD or more

In order to download this game you must purchase it at or above the minimum price of $1.99 USD. You will get access to the following files:

Moon Cheeser for Android 14 MB
Moon Cheeser for Linux 31 MB
Moon Cheeser for Windows 20 MB
Developer Bundle 30 MB if you pay $3.99 USD or more

Exclusive content

Support this game at or above a special price point to receive something exclusive.

Moon Cheeser Developer Bundle

Being open

Since Moon Cheeser is an open source game and also a CC BY media there are no restrictions to those who want to explore the files used to build it. With this bundle you will have access to a bundle containing the source files. This includes:

  • The source code with the gdscript (Godot Engine's scripting language) and assets.
  • The .svg files for the UI, Background, Achievements thumbnails and Entities of the game. This can be opened with Inkscape for instance.
  • The .mmpz files for the sound effects. This can be opened with LMMS.
  • The .blend files used for animating the Mouse, the Comets and the Stars. This can be opened with Blender.
  • The .aup project used for the background music. This can be opened with Audacity.
  • The .mscz file, which is a MuseScore 2 arrange of Take Five, a public domain music composed by Paul Desmond

Why limited

Well, as you can see there is a limited number of bundles that can be obtained with this reward. This is because I want to have some notion of how many developers/modders are actually interested in this kind of content and are willing to pay for it and test this business model.

This by no means implies that you can't share this content once you obtained it.


Development log