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Moon Cheeser

Moon Cheeser is an infinite runner where a mouse chases a moon made of cheese. · By Pigdev, Henrique Campos

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Recent updates

Port to Godot 3.1
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Hey there! Since Godot 3.1 is on alpha stage already I'll start porting Moon Cheeser to its updated version! Moon Cheeser was my first game published (and finis...
Updates!
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Thank you <3 First of all I'd like to thank you everyone for the feedback, it's being a pleasure to follow your suggestions and create new design solutions for...
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Animations & Particles
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Animations Well, I'm not an animator by my self so... I wasn't able to do complex animations in Moon Cheeser. During to my lack of animation skills I tried to s...
Achievements & Skins!
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Acheesements One of the pillars of Moon Cheeser is the achievement system . During to the nature of the game being action based and an infinity runner, which do...
Core mechanics: Done
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Which mechanics? Well my friend, finally Moon Cheeser core mechanics are implemented. Since the game is now action based, instead of idling for stuff to happen...
Implementing Core Events
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The Events Moon Cheeser's game play is composed of five major events: Jumping Avoiding comets Ride stars Drag the star on the screen Gravitational battle Apart...
First Iteration of GUI
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Godot's GUI Godot Engine provides a built-in GUI system which can automatically rearrange , resize and rescale Control Nodes by using Container Nodes . We can...
Screen Flow
Scenes in Godot Engine The way scenes work in Godot Engine is ingenious, basically, everything can be a scene. An object can be a scene, a sprite, a physical bo...

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