I miss manuals :(
Moon Cheeser » Devlog
Is it just me, or does anyone else miss game’s manuals? With all this “players should learn from gameplay and designers are responsible to teach them” trend, I think we ended up missing a valuable source of communication with the players.
Manuals are an awesome way to talk about the game offscreen. We can add trivias, useful tips, and even give some storytelling.
So, I’ve decided to write a manual for Moon Cheeser as well. This is the very first iteration, with just the basics about the current mechanics, and nothing more.
All feedback is welcome, and please let me know if you enjoy this kind of content in the game as well.
Files
Moon Cheeser Manual 695 kB
Version 1.0.1 Dec 29, 2021
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Moon Cheeser
Is it possible that somewhere in the space there's a moon made out of cheese?
Status | Released |
Authors | Pigdev, Henrique Campos |
Genre | Action |
Tags | assets, Casual, Cute, flat-shading, godot-engine, infinite-runner, one-button, Singleplayer, Space, Vector |
Languages | English |
Accessibility | High-contrast, Interactive tutorial, Textless, One button |
More posts
- Manual is out!Nov 21, 2020
- Blue Moon update!Nov 02, 2020
- Small fixes and additionsApr 05, 2019
- Moon Cheeser v2.0.0!!Apr 03, 2019
- SwingPivot: Procedural Swing AnimationMar 22, 2019
- Particles are back and better in v2.0.0Feb 28, 2019
- Making reusable AssetsFeb 27, 2019
- Refactoring on the Core Loop! Better Code Coming Soon!Feb 13, 2019
- Port to Godot 3.1Sep 18, 2018
Comments
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I agree. As an example, I still fondly remember this manual from when I got Invasion Force in 1979. It's a Star Trek styled game and the manual has a well-written story that in the telling explains everything that goes on in the game.
https://archive.org/details/Invasion_Force_1979_Tandy/mode/2up