I miss manuals :(


Is it just me, or does anyone else miss game’s manuals? With all this “players should learn from gameplay and designers are responsible to teach them” trend, I think we ended up missing a valuable source of communication with the players.

Manuals are an awesome way to talk about the game offscreen. We can add trivias, useful tips, and even give some storytelling.

So, I’ve decided to write a manual for Moon Cheeser as well. This is the very first iteration, with just the basics about the current mechanics, and nothing more.

All feedback is welcome, and please let me know if you enjoy this kind of content in the game as well.

Files

Moon Cheeser Manual 38 kB
Version v0.1.1 19 days ago

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Comments

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I agree. As an example, I still fondly remember this manual from when I got Invasion Force in 1979. It's a Star Trek styled game and the manual has a well-written story that in the telling explains everything that goes on in the game.

https://archive.org/details/Invasion_Force_1979_Tandy/mode/2up