Moon Cheeser v2.0.0!!
After about two months what started as a simple port from Godot 2.1 to Godot 3.1 became a huge major update, especially to the Indiedev Bundle, previously Developer's Bundle. With a new way better and scalable code, more assets, a new original music with all editable files.
The game itself changed quite a bit as well I took rid of some of the known bugs, but most importantly I changed the animation direction for the main character, from a flat design frame-by-frame animation to a flat design cutout procedural animation, which allowed for a much fluid take.
On top of that the game now has some extra features compared to the previous version
- Double Jump
- When dragging comets/stars they will stay in place
- Star with star collisions' supernovas, which used to be just a cosmetic, now pull cheeses towards it
That's it, thanks for all the support, keep developing and until the next time!
Files
Get Moon Cheeser
Moon Cheeser
Is it possible that somewhere in the space there's a moon made out of cheese?
Status | Released |
Authors | Pigdev, Henrique Campos |
Genre | Action |
Tags | assets, Casual, Cute, flat-shading, godot-engine, infinite-runner, one-button, Singleplayer, Space, Vector |
Languages | English |
Accessibility | High-contrast, Interactive tutorial, Textless, One button |
More posts
- Manual is out!Nov 21, 2020
- Blue Moon update!Nov 02, 2020
- I miss manuals :(Oct 09, 2020
- Small fixes and additionsApr 05, 2019
- SwingPivot: Procedural Swing AnimationMar 22, 2019
- Particles are back and better in v2.0.0Feb 28, 2019
- Making reusable AssetsFeb 27, 2019
- Refactoring on the Core Loop! Better Code Coming Soon!Feb 13, 2019
- Port to Godot 3.1Sep 18, 2018
Comments
Log in with itch.io to leave a comment.
Congratulations, nice work!
Woah, what an honor! Thank you so much, leafo! <3