Port to Godot 3.1
Hey there!
Since Godot 3.1 is on alpha stage already I'll start porting Moon Cheeser to its updated version!
Moon Cheeser was my first game published (and finished), there are so many thing that must be redone from scratch...in the Game Jam+ I developed a small prototype for what will be the foundation of the new Moon Cheeser: No Mice Sky.
With Godot's new features there will be so much to improve...the game will become something really amazing. And as always, every bit of the process will be shared and the content, the assets, will be available as well.
Well, that's it, I just wanted to update you about what's coming next. Thanks for the support, keep developing and until the next time!
Get Moon Cheeser
Moon Cheeser
Is it possible that somewhere in the space there's a moon made out of cheese?
Status | Released |
Authors | Pigdev, Henrique Campos |
Genre | Action |
Tags | assets, Casual, Cute, flat-shading, godot-engine, infinite-runner, one-button, Singleplayer, Space, Vector |
Languages | English |
Accessibility | High-contrast, Interactive tutorial, Textless, One button |
More posts
- Manual is out!Nov 21, 2020
- Blue Moon update!Nov 02, 2020
- I miss manuals :(Oct 09, 2020
- Small fixes and additionsApr 05, 2019
- Moon Cheeser v2.0.0!!Apr 03, 2019
- SwingPivot: Procedural Swing AnimationMar 22, 2019
- Particles are back and better in v2.0.0Feb 28, 2019
- Making reusable AssetsFeb 27, 2019
- Refactoring on the Core Loop! Better Code Coming Soon!Feb 13, 2019
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