Updates!
Moon Cheeser » Devlog
Thank you <3
First of all I'd like to thank you everyone for the feedback, it's being a pleasure to follow your suggestions and create new design solutions for some problems. You're making all the effort worthy. A special thanks to the Godot Community which is being very helpful in code review!
Changelog
- Changed the main interaction with Shooting Stars and Comets to be a slide event
- Added a glowing effect to induce an interaction from the player's side with the flying objects
- Fixed Starmouse not stopping the movement when touch/mouse is released
- Starmouse speed increased from 600 to 800
- Added textual feedback for interaction
- A slide alert for flying objects
- A Centered warning for Gravitational battle
- Changed the first spawn of the objects to increase the learning curve and reinforce the game mechanics
- The comet will go directly to the player's character to force the player to jump
- The jump won't avoid the comet, since it is shining and glowing it may induce an interaction with it, teaching the player how to slide it
- The second comet will go straight to the Moon from the left side, creating a crater and spawning cheeses, forcing the player to use the recent learned jump mechanic to catch the cheeses and avoid the crater
- The first shooting star will move straight to the player's character and is also unavoidable in such a way the player will collide with it and star the Starmouse powerup
- Within the Starmouse effect the cheeses left from the comets collisions with the Moon may attract the player to interact with them, showing how the Starmouse powerup works
- Fixed Planet behavior and removed the Progressbar showing the time left for the Gravitational Battle event to finish, now a simple warning telling what to do is displayed on the screen
- Changed how the Supernova and GravitatyMaster achievements work, also changed the title of GravityMaster from "Theory of Relativity" to "Smash that rat", just for meme purposes.
- Other small fixes and cleanups
Files
Developer Bundle 1.7 MB
Aug 24, 2017
Moon Cheeser Android 10 MB
Aug 24, 2017
Moon Cheeser Windows 17 MB
Aug 24, 2017
Moon Cheeser Linux 28 MB
Aug 24, 2017
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Moon Cheeser
Is it possible that somewhere in the space there's a moon made out of cheese?
Status | Released |
Authors | Pigdev, Henrique Campos |
Genre | Action |
Tags | assets, Casual, Cute, flat-shading, godot-engine, infinite-runner, one-button, Singleplayer, Space, Vector |
Languages | English |
Accessibility | High-contrast, Interactive tutorial, Textless, One button |
More posts
- Manual is out!Nov 21, 2020
- Blue Moon update!Nov 02, 2020
- I miss manuals :(Oct 09, 2020
- Small fixes and additionsApr 05, 2019
- Moon Cheeser v2.0.0!!Apr 03, 2019
- SwingPivot: Procedural Swing AnimationMar 22, 2019
- Particles are back and better in v2.0.0Feb 28, 2019
- Making reusable AssetsFeb 27, 2019
- Refactoring on the Core Loop! Better Code Coming Soon!Feb 13, 2019
- Port to Godot 3.1Sep 18, 2018
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