Weekly Update #5 - Major Update: The final Original Recipe, the Switch2D


Major Update!! ๐Ÿ—ฃ๐Ÿ“ข

Attention all game developers and enthusiasts! The wait is finally over. My comprehensive guide to make platformer games, this very dear Platformer Essentials Cookbook, just got its final original recipe proofread!!

The Switch2D recipe is packed with insights, tips, and examples to help you take your platformers to the next level.

With the Switch2D recipe, you'll learn how to create unique and exciting ways for players to interact with the game world. You can use it as a lever to extend a bridge, a button to open a door, a character to uncage a princess... the possibilities are endless. 

Unleash your creativity and bring your platformer world to life!

To celebrate reaching this major milestone, I'm proud to announce that the book will get a $5 price bump next week. So, if you're looking to expand your platformer game development skills and knowledge, don't wait! Get your copy of the Platformer Essentials Cookbook today and take advantage of the current price. Trust me, you won't regret it.

About the Switch2D

A Switch2D is an object used to toggle another object's state, triggering a new behavior.

We can find a good example of a switch mechanism in this Ori and the Blind Forest Mount Horuโ€™s moving platform puzzle.

Here, the designers combined two Switch2Ds with two MovingPlatform2Ds to create a platforming puzzle where players should avoid some Hazard2Ds.


The lava streams kill Ori immediately, so the player must find a way to reach the top-left portion of the area. For that, they need to interact with these levers that toggle the moving platforms' movement. In this case, the levers are Switch2Ds.

Coming next

Get ready for an exciting update to the Platformer Essentials Cookbook. In the upcoming weeks I'll start the custom chapters, requested by our amazing supporters who bought the Custom Recipe reward for some extra pennies.

These custom chapters are tailored to meet these supporters' specific needs and desires, and I'm thrilled to share them with you.

The first custom chapter is a real game-changer. It's all about creating a wall jump mechanic like the one in the classic Megaman X game.


This chapter was requested by Poila Pan and is sure to add a new level of excitement to your platformer games. Imagine being able to scale walls and reach new heights in your game. With this recipe, you'll be able to do just that!

So, what are you waiting for? If you're a fan of platformer games, or just want to expand your knowledge of game development, be sure to get your copy of the Platformer Essentials Cookbook TODAY. With all these chapters, you'll be able to take your platformer game to the next level!

Wrapping up

Alright, with that we just finished up the proofreading staaaaaaaaage!! ๐Ÿฅณ๐ŸŽ‰

So, there is still much stuff to do. Let's recap where we are so we know what's still missing
โœ” All 12 original recipes project files
โœ” All 12 original recipes outline
โœ” All 12 original recipes drafts
โœ” All 12 original recipes content
โœ” All 12 original chapters proofread
โœ– All 5 Custom Recipes
โœ– Boss Battle Extra chapter
โœ– Gamification Elements

Files

Platformer Essentials Cookbook - Early Access 6.1 MB
Version v0.6.0 Feb 06, 2023

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