Weekly Update #3 - Moving around the game world with Portal2Ds
Hey! ๐๐ท
In this week's update, I want to introduce you to one of the coolest recipes in this ebook! The Portal2D recipe.
You can read it already in the Platformer Essentials Cookbook - Early Access v0.4.0(attached in this devlog).
The Portal2D recipe is essentially a specialized InteractiveArea2D that once players interact with it, the Portal2D teleport them to a pre-defined area in the game world.
With this in our tool belts, we can integrate areas previously isolated. It's powerful enough to create an interactive level selection menu, like in Cuphead:

It also allows to make in-level areas integration. Awesome for procedurally generated levels like in Flinthook.
But also, simple level or area transitions in the game world itself, such as in Hollow Knight.
Coming this week
This week I'll be proofreading the Checkpoint2D recipe. It's used to allow players to maintain some progress in a level exploration even if they fail a given test that ends up killing them. So instead of going back to the start of a level, they get back to a given point in space closer to where the level tested them.
Wrapping up
With that, we are only TWO chapters away from finishing proofreading.
Proofread | Yet to proofread |
---|---|
โ BasicMovingCharacter2D | โ Checkpoint2D |
โ PassThroughCharacter2D | โ Switch2D |
โ MovingPlatform2D | |
โ PathFollowPlatform2D | |
โ Hazard2D | |
โ BumpingEnemy2D | |
โ Stomping/StompableObject2D | |
โ PathFollowEnemy2D | |
โ InteractiveArea2D | |
โ Portal2D |
That's it,
Keep developing, and until the next time!~
Files
Get Platformer Essential Recipes
Platformer Essential Recipes
A 120+ pages ebook with 10+ step by step essential tutorials to create platformer games
Status | In development |
Category | Book |
Author | Pigdev |
Genre | Educational, Platformer |
Tags | 2D, Asset Pack, Boss battle, Godot, Immersive, Non violent, Open Source, Tutorial |
Languages | English |
Accessibility | Color-blind friendly, High-contrast |
More posts
- Weekly Update #4 - Maintaining progress with Checkpoint2D5 days ago
- Weekly Update #2 - Exploring the Game World with the InteractiveArea2D recipe20 days ago
- Weekly Update #1 - Simple AI in the PathFollowEnemy Recipe29 days ago
- Recipe #6 Showcase - Bumping & Exploding Enemies34 days ago
- Current Custom Recipes46 days ago
- Early Access Available!48 days ago
- Recipe #5 Showcase - Hazards & Combat69 days ago
- Recipe #4 Showcase - Path Follow Platforms74 days ago
- Recipe #3 Showcase - Moving Platforms75 days ago
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