Internal Economies Chapter Release


The First Line to First Dollar course is sponsored by

GodGenesis

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Hello, everyone! ๐Ÿท

I'm excited to announce the release of the Internal Economies chapter, now available in our Notion learning platform!

This chapter talks about how games create and manage their internal economic systems, building upon concepts from previous chapters.

What's Inside This Chapter?

This chapter explores the fundamental concepts and mechanics of internal economies in games, complete with practical examples and in-depth analysis:

  • Discover the core components of game economies (resources, entities, and the four economic functions)
  • Learn about different types of resources (tangible, intangible, abstract, and concrete)
  • Explore case studies from games like Warcraft, Super Mario World, and Skyrim
  • Understand how resource flows shape gameplay mechanics

Plus, you'll find detailed video examples showing these systems in action!

New Quest Awaits!

Ready to test your knowledge? Take on the "Am I an investor now?" assignment, where you'll analyze a game's internal economy, identifying its resources, entities, and economic functions.

Submit your analysis as a PDF titled "Internal Economies" - I'm excited to see your economic breakdowns!

Keep developing and see you in the next one!

~ Henrique Campos

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