Incentive Systems Chapter Release
The First Line to First Dollar course is sponsored by
GodGenesis |
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Hello, everyone! ๐ท
I'm proud to announce the release of the Incentive Systems chapter, available in our Notion learning platform!
This chapter talks in length about how games work as systems of incentives, building upon the foundations we established in the Introduction to Games chapter.
What's Inside This Chapter?
This chapter explores the concepts, tools, and principles of incentives in games, packed with real-world examples and practical insights:
- Understand different types of incentives (intrinsic vs. extrinsic, short-term vs. long-term)
- Learn about feedback loops and how they shape player behavior
- Explore real examples from games like Bioshock, Resident Evil 4, and Skyrim
- Deep dive into economic concepts like Time Preference and their application in game design
Plus, you'll find engaging video examples showcasing how different games implement these concepts in practice!
Rich Examples and Interactive Learning
Iโve included various game examples to illustrate these concepts, from Mega Man X's charging mechanic to Bioshock's moral choices, helping you understand how these principles work in successful games.
New Quest Awaits!
Ready to apply what you've learned? Take on the "Blame the game not the player" assignment, where you'll analyze a game's incentive systems in detail, exploring its feedback loops and various incentive types.
Share your insights by submitting your PDF titled "Incentive Systems" - I'm looking forward to seeing your analysis!
Keep developing and see you in the next one!
~ Henrique Campos
Get First Line to First Dollar
First Line to First Dollar
A complete course to help you go from concept to publishing and earning your first dollars with your games
Status | In development |
Category | Assets |
Author | Pigdev |
Genre | Educational, Platformer |
Tags | course, Game Design, Godot, Indie, Itch Funding, Management |
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