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Selection Box
August 06, 2020
by
Pigdev
2
#godot, #tutorial
In the Selectable Object experiment we’ve seen how to use Area2D to create a SelectableArea to trigger selection on a single object at a time. But…in strategy games, especially in the RTS genre, i...
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Selectable Objects
July 30, 2020
by
Pigdev
2
#godot, #tutorial
In many strategy games is common to have multiple controllable units. A cool mechanic to have in these situations is to allow the player to select only one unit to control at a time. Download the Sele...
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Jump with Snap
July 24, 2020
by
Pigdev
3
#godot, #tutorial
In the first experiment about moving on slopes , I mentioned that with the move_and_slide_with_snap jumping would become a tricky feature. This is because since the character will stay snapped to the...
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Jump and Fall Through Platforms
July 23, 2020
by
Pigdev
4
#godot, #tutorial
Still on the mood of platform games, I’ve made a quick experiment that even simplify a past approach I’ve made previously on this topic: Jump through platforms . The idea behind this mechanic is q...
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Path Follow Platforms
July 15, 2020
by
Pigdev
2
#godot, #tutorial
We saw in the Moving Platforms post that is very easy to achieve Moving Platforms in Godot Engine, but as mentioned at the end it is kinda annoying to design their movement using solely the AnimationP...
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Moving Platforms
July 10, 2020
by
Pigdev
6
#godot, #tutorial
Moving Platforms One of the most iconic objects in a platform game is…a platform. But I’ve been experimenting with them and look, they are kinda complex if you asked me. There’s this variant cal...
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Tilting on Slopes
July 01, 2020
by
Pigdev
5
#godot, #tutorial
In the tutorial about handling slope movement, @intelligenced asked about tilting the character parallel to the slope. So I decided to make a quick experiment reusing the Slope Movement, which also ju...
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Slope Movement
June 27, 2020
by
Pigdev
8
#godot, #tutorial
Making platform movement is always a challenge, you have all sorts of nuances, tricks, and wizardry to achieve what you’re looking for. One of those challenges has a name and shape: slopes. But fear...
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