Godot Sandbox
A downloadable asset pack
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Prototyping easier than ever
Hello there!
I spent some weeks trying to find a way to boost the process of prototyping, so I decided to cut a bit the time spent importing and implementing assets in Godot Engine.
So I picked up some assets and implemented them, making a lot of Resources files that made the process of prototyping very easy, almost just a drag 'n' drop process.
Features
- 363+ AudioSampleRandomPitch Resources, with their respective *.ogg source and AudioStreamPlayers
- 6 AudioLibraries, a Node in which you can instance in your scenes and randomly play a SFX, or specify which SFX shall be played. See the video above for more information
- 5 Alien Characters scenes, all with their respective SpriteFrames each with 8 Animations
- Climb
- Duck
- Hurt
- Idle Front
- Idle Side
- Jump
- Swim
- Walk
- 24 Enemies scenes, all with their respective SpriteFrames each with Idle, Move and Die Animations
- 8 Tilesets ready to use, just drag n drop them to Tilemap nodes
- Chocolate Candy
- Strawberry Candy
- Cave
- Desert
- Grass
- Ice
- Industrial
- Mushroom (with 2 types of Mushroom)
- Also a pack with all of them into a single Tileset.tres!
- 130+ files to use to create awesomely looking Game User Interface
- 5 Interface Themes, each with 14 Styleboxes ready to use in case you want to customize them even more. Each theme overrides the default interface look of
- Panels
- Labels
- Buttons
- CheckButtons
- CheckBoxes
- Tabs&TabContainers
- Horizontal&VerticalSliders
- Horizontal&VerticalScrollBars
- And much, much more!
- 7 EditorScript Tools that may help you implement your game assets as well!
- And there maybe more stuff, but there is so many stuff that I may forgot about something!
Credits
Name | Credit |
Kenney | Sound&Graphic Assets |
Pigdev | Implementation in Godot |
Tips&Tricks
OK you probably don't want to just throw everything here in your next project, so here goes some cool tips to use this awesome bundle.
- When adding SFX to a scene, add a simple Node, Node2D or Spatial node, drag n drop the sfx_library.gd to it and use the Merge from Scene feature to instance sound effects from one of the default AudioLibraries. See the video above for more details (where I add a footsteps AudioLibrary very easily)
- If you want to rename many children Nodes, maybe you want change to snake_case or PascalCase, you can use the batch_rename.gd, since Godot doesn't support this feature by default (I guess)
- Use the FileSystem search to explore what you have available for your project. For instance, let's say you are starting a platform game and want Bees and Ants as enemies for your game, just search and you will find there this bundle has them available
- Use Show in File Manager (RMB a file on the FileSystem, is the last option in the drop down menu) this way you can easily copy + paste resources into your project. DON'T FORGET TO CHECK OUT THE DEPENDENCIES
Well, I think that's it, use the Support and the Issue Tracker to get support and report issues <3
By the way you can use the Issue Tracker to suggest more features! That said
Thank you for your support, keep developing and until the next time!
Status | Released |
Category | Assets |
Rating | Rated 5.0 out of 5 stars (7 total ratings) |
Author | Pigdev |
Genre | Platformer |
Made with | GIMP, Inkscape, Godot |
Tags | 2D, Colorful, godot-engine, Side Scroller, Sprites, Tilemap, Vector |
Code license | Unlicense |
Asset license | Creative Commons Zero v1.0 Universal |
Average session | Days or more |
Links | Patreon, Source code, Support, Twitter/X |
Download
Click download now to get access to the following files:
Comments
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Good
is it works in newest Godot version?
i don't think so. This was made back when 3.0 launched
Bless
Nice
Very nice project, i will try it out!