A downloadable asset pack

Pre-order Now$15.00 USD or more


A complete platform template project to ease the development of  platform games in Godot Engine.


  • Editable files! You only find them within this pack!
    • .svg to customize and even create new characters using vector art
    • .mmpz to tweak the sound effects in the source using the same instruments I used in LMMS
  • Premium Wiki-like Tutorial!
    • This helps you understand what each feature shall be used! It's like a mini documentation, but not only for code, HOW AWESOME IS THAT?
  • Tips&Tricks Cookbook with recipes to easily achieve what you want
  • Platformer Character Scene that can be inherited to create players, enemies, bosses and all sorts of in game characters
    • IDLE, WALK, JUMP, DASH and WALL Finite State Machine
    • Super Mario World stomp for player character
    • Easy to design movement with editor-exposed relevant parameter (Walk Speed, Max Jumps, Jump Height)
    • Custom signal to communicate states transitions (e.g. from WALK to JUMP) that you can use to play animations!
  • Cutout Animation Characters that can be easily combined with the Platformer Character Scene to give life to the character
    • All with animations that can be used for each character action
  • Dialogue System that you can easily use to give life for your NPCs
  • Template Tileset that works for any scale (so you don't have to tweak the collisions)
  • And more!


Pre-order Now$15.00 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $15 USD. You will get access to the following files when they are released:

Platform Template
Pigdev Cutout Characters
Platform Template Manual
Tips&Tricks Cookbook

Development log

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(2 edits)

Does this support slopes?

Can you show a demo with slopes?

0.6.1 - Fixed Platform Actor bouncing when coming from a slope to a floor

Edit: Seems it does support slopes. Cool!

Edit: Bought it. Hope it will be cool.

Thank you!

(2 edits)

Hey thanks so much for the support,

I'll also wait a little until the new KinematicBody2D, currently in Master on GitHub, becom stable to fix some character movement.

Meanwhile I'll work on other features, specially for level design (ice floor, etc...).

Hopefully the current version(actually on alpha) helps you achieve your goals already! <3


Just what I've been looking for!