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Gamedev Experiments

A collection of gamedev experiments cut down to small digestible projects · By Pigdev

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Selection Box
1
In the Selectable Object experiment we’ve seen how to use Area2D to create a SelectableArea to trigger selection on a single object at a time. But…in strate...
1 file — 1.0.1
Selectable Objects
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In many strategy games is common to have multiple controllable units. A cool mechanic to have in these situations is to allow the player to select only one unit...
1 file — 1.0.1
Jump with Snap
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In the first experiment about moving on slopes , I mentioned that with the move_and_slide_with_snap jumping would become a tricky feature. This is because since...
1 file — 1.0.0
Jump and Fall Through Platforms
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Still on the mood of platform games, I’ve made a quick experiment that even simplify a past approach I’ve made previously on this topic: Jump through platfo...
1 file — 1.0.0
Path Follow Platforms
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We saw in the Moving Platforms post that is very easy to achieve Moving Platforms in Godot Engine, but as mentioned at the end it is kinda annoying to design th...
1 file — 1.0.0
Moving Platforms
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Moving Platforms One of the most iconic objects in a platform game is…a platform. But I’ve been experimenting with them and look, they are kinda complex if...
1 file — 1.0.0
Tilting on Slopes
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In the tutorial about handling slope movement, @intelligenced asked about tilting the character parallel to the slope. So I decided to make a quick experiment r...
2 files — 1.0.0, 1.0.1
Slope Movement
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Making platform movement is always a challenge, you have all sorts of nuances, tricks, and wizardry to achieve what you’re looking for. One of those challenge...
1 file — 1.0.0
General 2 topics
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Requests 4 topics
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